

So no juggling up and down through the different modes as you drive around the circuit! On is the maximum energy mode, Off is a Medium/Recovery mode. Rather than scrolling to the bottom while driving and selecting the mode you want, you just tap L1 and it operates like an on/off switch. The driver interface hasn’t changed much either, although the ERS deployment has been simplified. Again, it’s nothing that you won’t get used to within a few laps. It’s not a huge difference, but the car felt less glued down than in 2019. Teams and drivers are assigned performance points, which will change throughout the year to reflect real life performance, meaning the Ferrari I drove was probably more competitive against the pack than it will be in reality! But my impression was that Codemasters have increased the amount of mechanical grip, but have introduced more understeer into the equation. I used the Ferrari to compare against the 2019 game, as the SF71H was the car I used primarily in last year’s game. The Dutch Grand Prix at Zandvoort and the Vietnam Grand Prix in Hanoi are both new additions to the game, although it’s disappointing that Hockenheim is no longer an option (although hardly Codemasters’ fault!).ĭriving wise, there’s nothing that will take a regular player too long to adjust to. You might be wondering whether Codemasters have gone for hyper-realism by only including the eight scheduled tracks that currently make up the real F1 2020 calendar but, no, the game includes all the tracks originally scheduled for this year. an eSports section, the weekly event, multiplayer, and an all-new ‘My Team’ section – we’ll come to that in a moment. This includes the standard Career mode, Grand Prix, Time Trial. Once the game loads, you’re offered a multitude of gamemodes. Not that that’s a complaint as it’s unlikely we’ll see a huge change in graphics until the next generation of consoles become available. To drive, the overall lighting and shadow, as well as texturing, all seems pretty similar to what we’ve seen before. Loading screens and the menu layout are tweaked very minimally, while the background music is very much along the same lines as it always has been.

Graphically, the game is very much an evolution of the Codemasters F1 franchise – it’s a very familiar feeling game.

As we usually do, we’ve played the PS4 version of the game, and there are some new and exciting things to check out if you’re thinking of updating from the 2019 version.
